SOuP-Development

SOuP, procedural toolset by Peter Shipkov

OVERVIEW

The web page soup-dev.com currently has an average traffic classification of zero (the lower the higher page views). We have downloaded four pages inside the website soup-dev.com and found thirty-one websites interfacing with soup-dev.com. There is two contacts and directions for soup-dev.com to help you contact them. There is one mass media platforms enjoyed by soup-dev.com. The web page soup-dev.com has been on the internet for seven hundred and forty-seven weeks, twenty-five days, nine hours, and thirty-five minutes.
Pages Parsed
4
Links to this site
31
Contacts
2
Addresses
2
Social Links
1
Online Since
Oct 2010

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SOUP-DEV.COM HISTORY

The web page soup-dev.com was began on on October 15, 2010. This website was updated on the date of October 15, 2013. This web site will go back on the market on October 15, 2014. It is now seven hundred and forty-seven weeks, twenty-five days, nine hours, and thirty-five minutes old.
REGISTERED
October
2010
UPDATED
October
2013
EXPIRED
October
2014

AGE

14
YEARS
3
MONTHS
24
DAYS

LINKS TO SOUP-DEV.COM

circe-characterWorks The character TD porfolio of cedric bazillou

The character TD porfolio of cedric bazillou. On March 18, 2018. During those projects my position was related to character rigging and TD. It was really a rich experience being able to interact with talented peoples from other department like character Fx and simulation. In maya and canonical hairsystem an .

CGI at Falmouth

Not found a use for this yet but someone might. Found a way to access the tangent of the curve at a given edit point. The u-value lets you decide the tange.

Particle Effects

Here I will present some useful tips for VFX artists who use particles in their work. It will be mostly Maya but increasingly Houdini as I learn the ropes. Please feel free to comment or correct as appropriate. Thursday, 4 May 2017. Random Colour for Houdini Crowd Agents. I am working on a stadium shot using Houdini. I have found a way of assigning random colors for the crowd agents. 1 Create a shader for your agents, called variation. 4 In the variation shader, create an Inline Code node.

Procedural go! go! go! My way in procedural animation

New year, new reel. This is the reel breakdown. This time we use the growing attribute to trigger cloth and pyro simulations. You can find the example scene here.

federico.cascinelli.blog

MEL scripting - array decreasing procedure with random selection. I needed to randomly select characters in a scene and assign a value, but I wanted to avoid to occasionally select twice the same character.

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CONTACTS

petershipkov.com

Petar Shipkov

none

NA, FL, 00000

US

aplus.net

Aplus.net Internet Services

110 East Broward Boulevard Suite 1650

Fort Lauderdale, FL, 33301

US

SOUP-DEV.COM SERVER

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SITE TITLE

SOuP-Development

DESCRIPTION

SOuP, procedural toolset by Peter Shipkov

PARSED CONTENT

The web page soup-dev.com has the following in the web site, "com is place where artists and programmers can come together to discuss and share ideas." I saw that the webpage also stated " Its purpose is to build new tools and develop existing ones and make them widely available to the user base." They also said " With this in mind, we invite you to join our community. SOuP is freely available to download from the tools. Page There is also a collection of pre-built Maya scenes to help get you started. Kwai Bun manymany provided two excellent videos showcasing some of the main Morph features." The meta header had SOuP as the first optimized keyword. This keyword is followed by Maya, procedural, and toolset which isn't as important as SOuP. The other words soup-dev.com used was Peter Shipkov. Jeremy Raven is included but will not be understood by web crawlers.

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